Immersive AR
experiences
Mobile augmented-reality products that make culture, education and practical ideas tangible and memorable.
Independent software engineer · Patras, Greece
I build augmented reality, educational experiences and intelligent software—where rigorous thinking meets playful interaction.
What I do
From a difficult first question to a polished digital product, I combine mathematical clarity, technical depth and human-centred interaction.
Mobile augmented-reality products that make culture, education and practical ideas tangible and memorable.
Engaging learning tools shaped by more than a decade of mathematics education and hands-on game development.
Clear, dependable code for complex analytical challenges, experimental products and intelligent applications.
Selected projects · 2024—2026
A selection of accessible tools, cultural AR experiences, mathematical games and productivity applications. Choose a project for the full case study.
A responsive multilingual website that explains a browser-based WebAR platform through practical use cases for business cards, real estate and museums.
A personalised visual-audio dictionary for people with speech difficulties and children learning familiar objects, words and pronunciation.
A collaborative mobile AR experience that turns the streets of Athens into an open museum, connecting cultural stories with their real locations.
A place-based mobile AR guide to five important fortifications across Aitoloakarnania, combining site history with nearby-location discovery.
An advanced mathematics game with billions of generated operations, progressive training and competitive world-championship play.
A flexible mathematics game for children and adults with Skill Training, Time Attack and head-to-head 1v1 Duel modes.
A mobile AR puzzle that turns block stacking into a 3D spatial challenge built around geometry, perspective and physical movement.
An AI-assisted Android, iPhone and iPad app that turns photos, flyers, handwritten notes and PDFs into editable calendar events.
Available for selected collaborations
The person behind the work
I’m Dimitris Tsoukalos, an augmented-reality software engineer and educational game developer. My work blends a mathematician’s analytical mindset with the instinct to make technology clear, inviting and enjoyable.
With over six years creating digital applications—including extensive work with C# and Unity—and more than a decade teaching mathematics, I understand both how complex systems work and how people learn to use them. I also research practical applications of artificial intelligence and data analysis.
How we can work together
We clarify the real problem, audience and measure of success.
We turn the key interaction into something testable and tangible.
I develop the product in focused iterations with clear feedback loops.
We improve performance, accessibility and the final details that matter.
Have a project in mind?
Tell me about your idea, your audience and the challenge you want to solve.